Wilderlands App
Sep. 26th, 2021 03:58 pmAPPLICATION
Player Name/Handle:
Plurk Handle:
gravenrose
Preferred pronouns (optional): She/her
Player Status: New Player
Other characters: Catra, Mackenzie Haynes
Invited by: N/A
Character Name:
Fandom: Transformers: Lost Light
Character Journal:
blacksmithed
OU, AU, CRAU, Canon OC, or OC? Original universe
Canon point: Transformers: Lost Light Issue #25 "How to Say Goodbye and Mean it"
Age: Over 4 million years.
PB: N/A
SETTING BACKGROUND
Transformers: Lost Light is set in the Transformers G1 continuity established by IDW Comics in the 2000s. It follows the general plot of the original television show and all of the main characters are various sized robots with the ability to change into alternate shapes (usually vehicles). The main storyline of Lost Light is set in the aftermath of the Autobot-Decepticon War. Most relevantly, Lost Light follows a crew of misfits on board the titulat spaceship (including Megatron, of all 'bots) and their adventures in the post-Cybertonian Civil War period. There are various other alien species and polities that need to be dealt with. As member of the crew of the Lost Light, Anode finds herself dealing with various universe-shattering plots, quite to her distress.
PERSONALITY
(Please keep this under 900 words.)
CANON POWERS
If they have superpowers in canon please list a full list of them here just so we have them somewhere, even if you're not using them in game.
POWER SELECTION
POWER TYPE
"Canon Superpowers"
FREEBIE POWERS
GAME POWERS
Canon superpowers:
Player Name/Handle:
Plurk Handle:
Preferred pronouns (optional): She/her
Player Status: New Player
Other characters: Catra, Mackenzie Haynes
Invited by: N/A
Character Name:
Fandom: Transformers: Lost Light
Character Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OU, AU, CRAU, Canon OC, or OC? Original universe
Canon point: Transformers: Lost Light Issue #25 "How to Say Goodbye and Mean it"
Age: Over 4 million years.
PB: N/A
SETTING BACKGROUND
Transformers: Lost Light is set in the Transformers G1 continuity established by IDW Comics in the 2000s. It follows the general plot of the original television show and all of the main characters are various sized robots with the ability to change into alternate shapes (usually vehicles). The main storyline of Lost Light is set in the aftermath of the Autobot-Decepticon War. Most relevantly, Lost Light follows a crew of misfits on board the titulat spaceship (including Megatron, of all 'bots) and their adventures in the post-Cybertonian Civil War period. There are various other alien species and polities that need to be dealt with. As member of the crew of the Lost Light, Anode finds herself dealing with various universe-shattering plots, quite to her distress.
PERSONALITY
- Irreverent - Anode has a carefree and irreverent air about her that permeates most of her actions. She's happy enough to help herself to a 'five finger discount' if she thinks something is too expensive and constantly gets herself and the long-suffering Lug into trouble with all sorts of authorities and creatures that take objection to the so-called treasure hunter digging up (or just pinching) valuables they consider rightfully theirs. She also engages in a lengthy prank war with another Cybertronian, Swerve, when the pair of them are stuck together with the rest of the cast on a cramped spaceship that escalates in an absurd manner, culminating in Anode being magnetized to another 'bot and Swerve being convinced that there's a bomb in his head that will go off if he talks too much. Essentially, Anode loves a good laugh and a bit of excitement and doesn't hesitate to create it if she can't find it.
- Avoidant - Anode can be the type to try and avoid her problems. She spends an undetermined (but significant) amount of time avoiding the truth of why exactly she left her previous profession as a blacksmith due to the guilt of having let her bravado result in the death of a newly-born Cybertronian. It takes a near-death experience and the practical loss of her conjund endura (or spouse) Lug to bring her around to admitting the truth of what caused her to leave that profession--instead of simply leaving she decided to make it look like she had stolen valuable materials from the Lighthouse, the medical facility she was working for, and then took off, letting all those who had known her think that she was a criminal rather than merely a failure. At the same time, she let Lug believe that she had left the Lighthouse only to be with her--something that caused Lug a degree of pain herself, as she thought she had prevented Anode from following her own career dreams.
- Brave/Foolhardy - Anode hasn't met a dangerous situation she doesn't like. As a self-proclaimed adventurer, she doesn't hesitate to throw herself into dangerous situations in search of profit and excitement. She happily steals from and provokes even the largest and most dangerous of creatures and doesn't seem to mind the danger it puts her in. In fact, we are introduced to Anode in her story as she flees from a large Decepticon Cybernaught, a massive suit of powered armor. When Lug berates her for getting them into the situation, she makes excuses and explains how they can get out of it--only for Lug to reality check her by reminding her that they had sold their convenient escape route, teleportation bracelets, for money to buy fuel for themselves. OOps. Fortunately, as Anode explains, the best thing to do is wait around for someone to help solve your problem--which does happen, as the Necrobot, a cataloguer of all the numerous deaths of Cybertronians, arrives via time-travel portal to save the pair.
(Please keep this under 900 words.)
CANON POWERS
If they have superpowers in canon please list a full list of them here just so we have them somewhere, even if you're not using them in game.
POWER SELECTION
POWER TYPE
"Canon Superpowers"
FREEBIE POWERS
- Giant robot - In her usual form, Anode stands somewhere roughly between 18 and 24 feet tall (scale in Transformers comics is notoriously unreliable and weird). Being a giant robot made of alien metal, Anode is pretty impervious to most forms of direct physical attack that aren't getting by another giant robot, a gun made to kill giant robots, or sci-fi energy blasts. Magic that replicates these effects can of course still injure her.
- Ability to turn into a Cybertronian biplane aircraft; nerfed by having her Transformation cog unable to function properly.
- Holomatter avatar - Holomatter avatars allow Cybertronians to interact with smaller, more delicate species and also assume a less threatening appearance while accessing areas their larger bodies might deny them access to. They are capable of being fully tactile and can be touched and interact with the world around them as if they were a real person. They are closely connected to a Cybertronian's spark and brain and if a holoavatar is damaged, it can cause feedback which can seriously injure a Cybertornian. Normally they are capable of being projected up to 400 miles away, but I think reducing that range significantly to account for the weird effect magic may have on Cybertronian existence is appropriate. My estimate was 10-12 miles, but it can be shorter if necessary.
- Flight - She can fly in her vehicle mode. For purposes of Wilderlands, she'll be unable to change into her vehicle mode and lose the ability to fly. Just can't generate enough thrust.
GAME POWERS
Canon superpowers:
- Giant Robot-ness: So that she can actually effectively travel through the same spaces as the rest of the cast, she'll shrink a little bit and end up somewhere about 11-12 feet tall--large enough that living inside the castle might be a little uncomfy, but small enough that she can still travel with the rest of the game's cast.
- Transformation: Her transformation cog will no longer function properly, trapping her in her robot mode.
- Flight: While Anode's engines are in normal working order, whether it's technobabble about stuff in the atmosphere, the presence of magic, or just plain bad luck, she'll find it impossible to gain enough lift for long distance flight. She'll be able to short hops (a couple hundred meteres) and to beef up her jumping distance and height (don't try and beat her at basketball) but will find getting enough lift for sustained flight or high altitude impossible.
Magic weapon: Cursed or Blessed Here
List the weapon's special abilities. If it is a cursed weapon, also list its curse effect. (You don't need to list the standard abilities that come with these weapons, like granting the knowledge of how to wield them to the wielder).
ABILITIES- Archaeologist - Anode is an archaeologist and self-described treasure hunter. She has a knowledge of soil, geology, archaeological terminology, and a sensor suite that allows her to analyze soil samples.
- Blacksmith - A skilled metalworker. A blacksmith isn't just normal metalwork for Cybertronians, however. It involves the ability and skill required to shape a protoform--an unborn Cybertronian--and aid it in finding its form so that it can begin its life. This is sometimes required for struggling protoforms. This means she's also decent at other, non-living metalwork!
SAMPLES
You only have to do 1 sample and it's your choice whether it's log or network, prose or actionspam.
Log Sample, Wilderlands TDM
ADDITIONAL INFO
Anode has a few handy compartments built into her chassis for storage and might come along with a few things stowed in there that can be useful, funny, or interesting to have, including: a holographic picture of her and her wife, a bottle of high octane Cybertronian alcohol called engex (humans do not ingest), some spare archaeology tools, some now worthless Cybertronian currency, and some dusty archaeological trinkets she's dug up along the way that have sentimental value or that she just forget were in there.